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Post by ECM on Jul 18, 2011 19:38:17 GMT -5
R-Type (ARC): The very first time I reached the battleship stage, all my young, impressionable, mind could muster was: "this is awwwwwwwesome."
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Post by elchevalier on Jul 18, 2011 20:31:30 GMT -5
Resident Evil 4 is full of greatness everywhere, almost at every turn. No need to put a spoiler tag i think, if somebody hasn't played that game here we will throw him to the wolves, or to a mexican drug cartel execution squad, is your choice.
Great dialogues, or greatest dialogues ever in a vg? Watch and learn Kojima.
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Post by feilong80 on Jul 18, 2011 23:06:16 GMT -5
Yeah man, it is waaaaay up there. In RE5 they go overboard with the cheese, but in RE4 they toe the line pretty perfectly between camp and horror. It's just such a freaking well made game.
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Post by elchevalier on Jul 19, 2011 10:24:53 GMT -5
The thing with RE5, the writting is all super serious business. RE4 is aware of the crap quality of the stories in the franchise, and has fun with the whole thing. RE5 just went back to the old boring form of the series, which seems that pleased a lot of the "hardcore" fans. Since the plot of the RE games is like super complex or something.
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Post by runinruder on Jul 19, 2011 13:16:15 GMT -5
Lots of games have the humanoid-boss-that-is-actually-a-huge-monster in them, but I don't recall any of them doing it quite as well as Elemental Master. The combination of music, sound effects, pixely lightning bolt graphics, and staggering uptick in size... I still remember the jawdrop and chills I got. Even if the game itself was dead easy. Yeah, that was a cool moment, and EM was a damn good game in general, probably the Genesis vert I enjoy most. I also liked how the lords in Lords of Thunder were humanoids who transformed into enormous beasts.
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Post by kog3100edw on Jul 19, 2011 17:44:31 GMT -5
Lords of Thunder had awesome bosses-from-people for sure. I just remember the specific way all the different elements came together in EM. Technosoft just had a way with drama and badassedness. And they didn't have to interrupt your play with giant cutscenes to do it.
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