Post by AllenSmithee on Jul 1, 2011 18:35:26 GMT -5
Whoever got an emotional response out of Michelangelo's David, aside from, damn he shouldn't be this old! is pretty silly.
But I'd still say it is art. And, actually, I based my definition off of what I got in a Webster's dictionary. And I use other definitions in other contexts. If the entire world had one word for every context things would be different but they don't, and that's pretty much that.
I mean, people don't think about why they call the Mona Lisa art but not Kane & Lynch 2: Dog Days, and that's the problem. They assume axioms where they don't belong. It is all media intrusion. But anybody can see that Dog Days both has a message (strong critique on violence in the media, and desensitization of death in video games) and is designed as an aesthetic experience, because it is, because you consumed it (like a consumer) and therefore it was an aesthetic experience.
But, this is it, there's an art, or high arts, or visual art, or whatever else, but the thing is, people trying to make art games are fucking dumb a lot of the time because they forget what they are there for -- they're trying to make avant garde games. I mean, I'd say, games are art because movies are art and books are too, because you experience them the same way. The problem is nobody tries to do anything with them that challenges anything or anythings anything anytime at all.
And, no ECM, I'm not changing the word, on GUG I used a definition which said what I'm saying now.
And, also, about your signature, the reason we use some words different now then we used to is exactly that. Words change all the time, and so do their uses. Fancy comes from the word Fantasy, or vise versa, but etymological study would pretty much prove what you're saying in your signature dead wrong.
Now, Donatello's on the other hand? This is a scene with feeling! Although, they're both art, and Michelangelo did a fine job on sculpting a beautiful form of the male specimen.
But I'd still say it is art. And, actually, I based my definition off of what I got in a Webster's dictionary. And I use other definitions in other contexts. If the entire world had one word for every context things would be different but they don't, and that's pretty much that.
I mean, people don't think about why they call the Mona Lisa art but not Kane & Lynch 2: Dog Days, and that's the problem. They assume axioms where they don't belong. It is all media intrusion. But anybody can see that Dog Days both has a message (strong critique on violence in the media, and desensitization of death in video games) and is designed as an aesthetic experience, because it is, because you consumed it (like a consumer) and therefore it was an aesthetic experience.
But, this is it, there's an art, or high arts, or visual art, or whatever else, but the thing is, people trying to make art games are fucking dumb a lot of the time because they forget what they are there for -- they're trying to make avant garde games. I mean, I'd say, games are art because movies are art and books are too, because you experience them the same way. The problem is nobody tries to do anything with them that challenges anything or anythings anything anytime at all.
And, no ECM, I'm not changing the word, on GUG I used a definition which said what I'm saying now.
And, also, about your signature, the reason we use some words different now then we used to is exactly that. Words change all the time, and so do their uses. Fancy comes from the word Fantasy, or vise versa, but etymological study would pretty much prove what you're saying in your signature dead wrong.
Now, Donatello's on the other hand? This is a scene with feeling! Although, they're both art, and Michelangelo did a fine job on sculpting a beautiful form of the male specimen.