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Post by kog3100edw on Jul 26, 2011 19:38:08 GMT -5
Baroque and Thunder Force VI mentioned in other threads, though the former does have a cult of adherents.
I'd have to say: Silhouette Mirage (Saturn/PS1).
This game seems to be pretty far down the list of favorites for people that play Treasure games, but I really like it. I think the color-switching shit just comes off too frustrating, but I found my comfort zone with it. Once that happened, the game gave me the same zany love and awesomeness that Bangai-O DC did with wacky characters and bizarre bosses and set pieces. I see a number of aspects of this game evolving from Gunstar Heroes through this game and into Guardian Heroes.
Titanic beam weapons get to me every time. I never get tired of them.
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Post by ECM on Jul 26, 2011 19:41:18 GMT -5
Yep, good game--as long as you play the import versions! The WD port is a travesty!
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Post by elchevalier on Jul 26, 2011 19:42:42 GMT -5
Silhouette Mirage got an ill reputation thanks to the inept localization of the psx version in america. They messed with the gameplay mechanics and basically broke the entire game, the saturn version was only released in Japan.
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Post by kog3100edw on Jul 27, 2011 2:42:18 GMT -5
I've only ever played it on Saturn. How'd they fuck up the western PS1 version?
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Post by ECM on Jul 27, 2011 12:07:45 GMT -5
Basically, they made the game 'harder' and more 'balanced' but without care for the fact that, as Treasure games generally are, it was balanced to a 'T' for the difficulty it was initially designed. Now it's unbalanced, clunky and plodding because they really, really slowed the game down by forcing the player to spend way waaaay more time killing even the simplest enemies--it basically just ruins the game
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Post by kog3100edw on Jul 27, 2011 14:02:22 GMT -5
Wow. Okay. I've always thought of Treasure games as 'tough but fair'. Their difficulty always implemented just right for the game, platform and target audience.
The only game I'd complain about is probably Bangai-O HD: Missile Fury actually. Not because it is too hard or particularly unfair, but because the difficulty rises and falls in an unpredictable, illogical way. I'd have preferred a smooth curve increasing from beginning to end, one that uses early levels to train you for later levels... getting you thinking about new uses for your weapons. As it stands, the player has to come up with the novel uses cold, on their own.
But I still wouldn't want a publisher coming in and farting around to tune it to THEIR expectations of their audience.
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Post by runinruder on Jul 28, 2011 13:45:06 GMT -5
Crimson Tears - Another brawler with "crimson" in its title, but this one plays more like old 16-bit beat-'em-ups than it does the Dynasty Warriors titles. Some of its music also comes off as quaintly 16-bit in style. Take that solid gameplay and appealing audio and add in nice cel-shaded graphics, cool weapons ranging from Berserk blades to cannons, and randomly generated dungeons in which you can make serendipitous item discoveries, and you have a pretty darn good game--though it isn't deep, it does get repetitive, and it throws enemies at you later on who can steal important stuff and run off with it for good.
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